<?xml version="1.0" encoding="UTF-8"?>
<system xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="description.xsd">

	<per-triangle-shape name="VirtualGround">
		<margin>1</margin>
		<prenetration>4</prenetration>
		<shared>private</shared>
		<tag>ground</tag>
	</per-triangle-shape>
	
	
	<bone name="NPC L Thigh [LThg]"/>
	<bone name="NPC R Thigh [RThg]"/>
	<bone name="NPC L Calf [LClf]"/>
	<bone name="NPC R Calf [RClf]"/>
	<bone name="NPC R RearCalf [RrClf]"/>
	<bone name="NPC L RearCalf [LrClf]"/>
	<bone name="NPC L FrontThigh"/>
	<bone name="NPC R FrontThigh"/>
	<bone name="NPC L RearThigh"/>
	<bone name="NPC R RearThigh"/>
	<bone name="Clitoral1"/>
	<bone name="VaginaDeep1"/>
	<bone name="NPC Spine [Spn0]"/>
	<bone name="NPC Spine2 [Spn2]"/>
	<bone name="NPC Spine1 [Spn1]"/>
	<bone name="NPC Pelvis [Pelv]"/>
	<bone name="NPC Head [Head]"/>
	<bone name="NPC Neck [Neck]"/>
	<bone name="NPC L Clavicle [LClv]"/>
	<bone name="NPC R Clavicle [RClv]"/>
	<bone name="NPC L Breast"/>
	<bone name="NPC R Breast"/>
	<bone name="NPC L Breast01"/>
	<bone name="NPC R Breast01"/>
	<bone name="NPC L Forearm [LLar]"/>
	<bone name="NPC R Forearm [RLar]"/>
	<bone name="NPC L ForearmTwist1 [LLt1]"/>
	<bone name="NPC R ForearmTwist1 [RLt1]"/>
	<bone name="NPC L ForearmTwist2 [LLt2]"/>
	<bone name="NPC R ForearmTwist2 [RLt2]"/>
	<bone name="NPC L UpperArm [LUar]"/>
	<bone name="NPC R UpperArm [RUar]"/>
	<bone name="NPC L UpperarmTwist1 [LUt1]"/>
	<bone name="NPC R UpperarmTwist1 [RUt1]"/>
	<bone name="NPC L UpperarmTwist2 [LUt2]"/>
	<bone name="NPC R UpperarmTwist2 [RUt2]"/>
	<bone name="NPC L Butt"/>
	<bone name="NPC R Butt"/>
	<bone name="NPC L Pussy02"/>
	<bone name="NPC R Pussy02"/>
	<bone name="NPC Belly"/>
	<bone name="NPC L Hand [LHnd]"/>
	<bone name="NPC R Hand [RHnd]"/>
	
	
	<per-triangle-shape name="collision body">
		<margin>0.8</margin>
		<priority>0</priority>
		<prenetration>0.4</prenetration>
		<shared>private</shared>
		<tag>Cb</tag>
		<no-collide-with-tag>ground</no-collide-with-tag>
		<no-collide-with-tag>Cb</no-collide-with-tag>
		<no-collide-with-tag>Ch</no-collide-with-tag>
		<weight-threshold bone="NPC L Clavicle [LClv]">0.2</weight-threshold>
		<weight-threshold bone="NPC R Clavicle [RClv]">0.2</weight-threshold>
		<weight-threshold bone="NPC L Forearm [LLar]">0.2</weight-threshold>
		<weight-threshold bone="NPC R Forearm [RLar]">0.2</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist1 [LLt1]">0.2</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist1 [RLt1]">0.2</weight-threshold>
		<weight-threshold bone="NPC L ForearmTwist2 [LLt2]">0.2</weight-threshold>
		<weight-threshold bone="NPC R ForearmTwist2 [RLt2]">0.2</weight-threshold>
		<weight-threshold bone="NPC L Hand [LHnd]">1</weight-threshold>
		<weight-threshold bone="NPC R Hand [RHnd]">1</weight-threshold>
		<weight-threshold bone="NPC L Foot [Lft ]">1</weight-threshold>
		<weight-threshold bone="NPC R Foot [Rft ]">1</weight-threshold>
		<weight-threshold bone="NPC L UpperArm [LUar]">0.2</weight-threshold>
		<weight-threshold bone="NPC R UpperArm [RUar]">0.2</weight-threshold>
		<weight-threshold bone="NPC L UpperarmTwist1 [LUt1]">0.2</weight-threshold>
		<weight-threshold bone="NPC R UpperarmTwist1 [RUt1]">0.2</weight-threshold>
		<weight-threshold bone="NPC L UpperarmTwist2 [LUt2]">0.2</weight-threshold>
		<weight-threshold bone="NPC R UpperarmTwist2 [RUt2]">0.2</weight-threshold>
		<weight-threshold bone="NPC L Breast">0.2</weight-threshold>
		<weight-threshold bone="NPC R Breast">0.2</weight-threshold>
		<weight-threshold bone="NPC L Breast01">1</weight-threshold>
		<weight-threshold bone="NPC R Breast01">1</weight-threshold>
		<weight-threshold bone="NPC Spine [Spn0]">0.2</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">0.2</weight-threshold>
		<weight-threshold bone="NPC Spine1 [Spn1]">0.2</weight-threshold>
		<weight-threshold bone="NPC Belly">1</weight-threshold>
		<weight-threshold bone="NPC Pelvis [Pelv]">0.2</weight-threshold>
		<weight-threshold bone="NPC L Pussy02">1</weight-threshold>
		<weight-threshold bone="NPC R Pussy02">1</weight-threshold>
		<weight-threshold bone="NPC R Butt">1</weight-threshold>
		<weight-threshold bone="NPC R Butt">1</weight-threshold>
		<weight-threshold bone="NPC L Thigh [LThg]">1</weight-threshold>
		<weight-threshold bone="NPC R Thigh [RThg]">1</weight-threshold>
		<weight-threshold bone="NPC L Calf [LClf]">1</weight-threshold>
		<weight-threshold bone="NPC R Calf [RClf]">1</weight-threshold>
		<weight-threshold bone="NPC L FrontThigh">1</weight-threshold> 
		<weight-threshold bone="NPC R FrontThigh">1</weight-threshold> 
		<weight-threshold bone="NPC L RearCalf [LrClf]">1</weight-threshold> 
		<weight-threshold bone="NPC R RearCalf [RrClf]">1</weight-threshold> 
		<weight-threshold bone="NPC L RearThigh">1</weight-threshold> 
		<weight-threshold bone="NPC R RearThigh">1</weight-threshold> 
	</per-triangle-shape>
	
	
	
	<per-triangle-shape name="collision head">
		<margin>0.5</margin>
		<priority>0</priority>
		<prenetration>0.1</prenetration>
		<shared>private</shared>
		<tag>Ch</tag>
		<no-collide-with-tag>Cb</no-collide-with-tag>
		<no-collide-with-tag>Ch</no-collide-with-tag>
		<no-collide-with-tag>ground</no-collide-with-tag>
		
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
		<weight-threshold bone="NPC Head [Head]">0.5</weight-threshold>
		
	
	</per-triangle-shape>

        <bone name="XingLuna2h_000"/>
        <bone name="XingLuna2h_100"/>
        <bone name="XingLuna2h_200"/>
        <bone name="XingLuna2h_300"/>
        <bone name="XingLuna2h_400"/>
        <bone name="XingLuna2h_500"/>
        <bone name="XingLuna2h_600"/>
        <bone name="XingLuna2h_700"/>
        <bone name="XingLuna2h_800"/>
        <bone name="XingLuna2h_900"/>
        <bone name="XingLuna2h_1000"/>
        <bone name="XingLuna2h_1100"/>
        <bone name="XingLuna2h_1200"/>
      


  <bone-default>
		<mass>0.1</mass>
		<inertia x="16" y="16" z="16" />
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</centerOfMassTransform>
		<linearDamping>0.75</linearDamping>
		<angularDamping>0.75</angularDamping>
		<friction>0.2</friction>
		<restitution>0.1</restitution>
	</bone-default>

        <bone name="XingLuna2h_001"/>
        <bone name="XingLuna2h_002"/>


        <bone name="XingLuna2h_101"/>
        <bone name="XingLuna2h_102"/>


        <bone name="XingLuna2h_201"/>
        <bone name="XingLuna2h_202"/>
        <bone name="XingLuna2h_203"/>


        <bone name="XingLuna2h_301"/>
        <bone name="XingLuna2h_302"/>
        <bone name="XingLuna2h_303"/>
        <bone name="XingLuna2h_304"/>
        <bone name="XingLuna2h_305"/>
        <bone name="XingLuna2h_306"/>


        <bone name="XingLuna2h_401"/>
        <bone name="XingLuna2h_402"/>
        <bone name="XingLuna2h_403"/>
        <bone name="XingLuna2h_404"/>
        <bone name="XingLuna2h_405"/>
        <bone name="XingLuna2h_406"/>
        <bone name="XingLuna2h_407"/>


        <bone name="XingLuna2h_501"/>
        <bone name="XingLuna2h_502"/>
        <bone name="XingLuna2h_503"/>
        <bone name="XingLuna2h_504"/>
        <bone name="XingLuna2h_505"/>
        <bone name="XingLuna2h_506"/>
        <bone name="XingLuna2h_507"/>
        <bone name="XingLuna2h_508"/>


        <bone name="XingLuna2h_601"/>
        <bone name="XingLuna2h_602"/>
        <bone name="XingLuna2h_603"/>
        <bone name="XingLuna2h_604"/>
        <bone name="XingLuna2h_605"/>
        <bone name="XingLuna2h_606"/>
        <bone name="XingLuna2h_607"/>
        <bone name="XingLuna2h_608"/>


        <bone name="XingLuna2h_701"/>
        <bone name="XingLuna2h_702"/>
        <bone name="XingLuna2h_703"/>
        <bone name="XingLuna2h_704"/>
        <bone name="XingLuna2h_705"/>
        <bone name="XingLuna2h_706"/>
        <bone name="XingLuna2h_707"/>
        <bone name="XingLuna2h_708"/>


        <bone name="XingLuna2h_801"/>
        <bone name="XingLuna2h_802"/>
        <bone name="XingLuna2h_803"/>
        <bone name="XingLuna2h_804"/>
        <bone name="XingLuna2h_805"/>
        <bone name="XingLuna2h_806"/>
        <bone name="XingLuna2h_807"/>


        <bone name="XingLuna2h_901"/>
        <bone name="XingLuna2h_902"/>
        <bone name="XingLuna2h_903"/>
        <bone name="XingLuna2h_904"/>
        <bone name="XingLuna2h_905"/>
        <bone name="XingLuna2h_906"/>


        <bone name="XingLuna2h_1001"/>
        <bone name="XingLuna2h_1002"/>
        <bone name="XingLuna2h_1003"/>


        <bone name="XingLuna2h_1101"/>
        <bone name="XingLuna2h_1102"/>


        <bone name="XingLuna2h_1201"/>
        <bone name="XingLuna2h_1202"/>





<generic-constraint-default>
		<frameInB>
			<basis x="0" y="0" z="0" w="1" />
			<origin x="0" y="0" z="0" />
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="0" z="0" />
		<linearUpperLimit x="0" y="0" z="0" />
		<angularLowerLimit x="-0.05" y="-0.01" z="-0.08" />
		<angularUpperLimit x="0.05" y="0.04" z="0.08" />
		<linearStiffness x="0" y="0" z="0" />
		<angularStiffness x="0" y="0" z="0" />
		<linearDamping x="0" y="0" z="0" />
		<angularDamping x="0" y="0" z="0" />
		<linearEquilibrium x="0" y="0" z="0" />
		<angularEquilibrium x="0" y="0" z="0" />
	</generic-constraint-default>


<constraint-group>
        <generic-constraint bodyA="XingLuna2h_001" bodyB="XingLuna2h_000"/>
        <generic-constraint bodyA="XingLuna2h_002" bodyB="XingLuna2h_001"/>
</constraint-group>
<constraint-group>
        <generic-constraint bodyA="XingLuna2h_101" bodyB="XingLuna2h_100"/>
        <generic-constraint bodyA="XingLuna2h_102" bodyB="XingLuna2h_101"/>
</constraint-group>
<constraint-group>
        <generic-constraint bodyA="XingLuna2h_201" bodyB="XingLuna2h_200"/>
        <generic-constraint bodyA="XingLuna2h_202" bodyB="XingLuna2h_201"/>
        <generic-constraint bodyA="XingLuna2h_203" bodyB="XingLuna2h_202"/>
</constraint-group>
<constraint-group>
        <generic-constraint bodyA="XingLuna2h_301" bodyB="XingLuna2h_300"/>
        <generic-constraint bodyA="XingLuna2h_302" bodyB="XingLuna2h_301"/>
        <generic-constraint bodyA="XingLuna2h_303" bodyB="XingLuna2h_302"/>
        <generic-constraint bodyA="XingLuna2h_304" bodyB="XingLuna2h_303"/>
        <generic-constraint bodyA="XingLuna2h_305" bodyB="XingLuna2h_304"/>
        <generic-constraint bodyA="XingLuna2h_306" bodyB="XingLuna2h_305"/>
</constraint-group>
<constraint-group>
        <generic-constraint bodyA="XingLuna2h_401" bodyB="XingLuna2h_400"/>
        <generic-constraint bodyA="XingLuna2h_402" bodyB="XingLuna2h_401"/>
        <generic-constraint bodyA="XingLuna2h_403" bodyB="XingLuna2h_402"/>
        <generic-constraint bodyA="XingLuna2h_404" bodyB="XingLuna2h_403"/>
        <generic-constraint bodyA="XingLuna2h_405" bodyB="XingLuna2h_404"/>
        <generic-constraint bodyA="XingLuna2h_406" bodyB="XingLuna2h_405"/>
        <generic-constraint bodyA="XingLuna2h_407" bodyB="XingLuna2h_406"/>
</constraint-group>
<constraint-group>
        <generic-constraint bodyA="XingLuna2h_501" bodyB="XingLuna2h_500"/>
        <generic-constraint bodyA="XingLuna2h_502" bodyB="XingLuna2h_501"/>
        <generic-constraint bodyA="XingLuna2h_503" bodyB="XingLuna2h_502"/>
        <generic-constraint bodyA="XingLuna2h_504" bodyB="XingLuna2h_503"/>
        <generic-constraint bodyA="XingLuna2h_505" bodyB="XingLuna2h_504"/>
        <generic-constraint bodyA="XingLuna2h_506" bodyB="XingLuna2h_505"/>
        <generic-constraint bodyA="XingLuna2h_507" bodyB="XingLuna2h_506"/>
        <generic-constraint bodyA="XingLuna2h_508" bodyB="XingLuna2h_507"/>
</constraint-group>
<constraint-group>
        <generic-constraint bodyA="XingLuna2h_601" bodyB="XingLuna2h_600"/>
        <generic-constraint bodyA="XingLuna2h_602" bodyB="XingLuna2h_601"/>
        <generic-constraint bodyA="XingLuna2h_603" bodyB="XingLuna2h_602"/>
        <generic-constraint bodyA="XingLuna2h_604" bodyB="XingLuna2h_603"/>
        <generic-constraint bodyA="XingLuna2h_605" bodyB="XingLuna2h_604"/>
        <generic-constraint bodyA="XingLuna2h_606" bodyB="XingLuna2h_605"/>
        <generic-constraint bodyA="XingLuna2h_607" bodyB="XingLuna2h_606"/>
        <generic-constraint bodyA="XingLuna2h_608" bodyB="XingLuna2h_607"/>
</constraint-group>
<constraint-group>
        <generic-constraint bodyA="XingLuna2h_701" bodyB="XingLuna2h_700"/>
        <generic-constraint bodyA="XingLuna2h_702" bodyB="XingLuna2h_701"/>
        <generic-constraint bodyA="XingLuna2h_703" bodyB="XingLuna2h_702"/>
        <generic-constraint bodyA="XingLuna2h_704" bodyB="XingLuna2h_703"/>
        <generic-constraint bodyA="XingLuna2h_705" bodyB="XingLuna2h_704"/>
        <generic-constraint bodyA="XingLuna2h_706" bodyB="XingLuna2h_705"/>
        <generic-constraint bodyA="XingLuna2h_707" bodyB="XingLuna2h_706"/>
        <generic-constraint bodyA="XingLuna2h_708" bodyB="XingLuna2h_707"/>
</constraint-group>
<constraint-group>
        <generic-constraint bodyA="XingLuna2h_801" bodyB="XingLuna2h_800"/>
        <generic-constraint bodyA="XingLuna2h_802" bodyB="XingLuna2h_801"/>
        <generic-constraint bodyA="XingLuna2h_803" bodyB="XingLuna2h_802"/>
        <generic-constraint bodyA="XingLuna2h_804" bodyB="XingLuna2h_803"/>
        <generic-constraint bodyA="XingLuna2h_805" bodyB="XingLuna2h_804"/>
        <generic-constraint bodyA="XingLuna2h_806" bodyB="XingLuna2h_805"/>
        <generic-constraint bodyA="XingLuna2h_807" bodyB="XingLuna2h_806"/>
</constraint-group>
<constraint-group>
        <generic-constraint bodyA="XingLuna2h_901" bodyB="XingLuna2h_900"/>
        <generic-constraint bodyA="XingLuna2h_902" bodyB="XingLuna2h_901"/>
        <generic-constraint bodyA="XingLuna2h_903" bodyB="XingLuna2h_902"/>
        <generic-constraint bodyA="XingLuna2h_904" bodyB="XingLuna2h_903"/>
        <generic-constraint bodyA="XingLuna2h_905" bodyB="XingLuna2h_904"/>
        <generic-constraint bodyA="XingLuna2h_906" bodyB="XingLuna2h_905"/>
</constraint-group>
<constraint-group>
        <generic-constraint bodyA="XingLuna2h_1001" bodyB="XingLuna2h_1000"/>
        <generic-constraint bodyA="XingLuna2h_1002" bodyB="XingLuna2h_1001"/>
        <generic-constraint bodyA="XingLuna2h_1003" bodyB="XingLuna2h_1002"/>
</constraint-group>
<constraint-group>
        <generic-constraint bodyA="XingLuna2h_1101" bodyB="XingLuna2h_1100"/>
        <generic-constraint bodyA="XingLuna2h_1102" bodyB="XingLuna2h_1101"/>
</constraint-group>
<constraint-group>
        <generic-constraint bodyA="XingLuna2h_1201" bodyB="XingLuna2h_1200"/>
        <generic-constraint bodyA="XingLuna2h_1202" bodyB="XingLuna2h_1201"/>
</constraint-group>



<per-vertex-shape name="Hair">
		<margin>0.1</margin>
		<shared>private</shared>
		<tag>Hair</tag>
		<no-collide-with-tag>Hair</no-collide-with-tag>	
		
		<no-collide-with-bone>NPC L Forearm [LLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Forearm [RLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist1 [LLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist1 [RLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist2 [LLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist2 [RLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC L Hand [LHnd]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Hand [RHnd]</no-collide-with-bone>
		<weight-threshold bone="NPC Head [Head]">1</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
		
		 
		<weight-threshold bone="XingLuna2h_001">0.5</weight-threshold>
       <weight-threshold bone="XingLuna2h_002">0.75</weight-threshold>

       <weight-threshold bone="XingLuna2h_101">0.5</weight-threshold>
       <weight-threshold bone="XingLuna2h_102">0.75</weight-threshold>
	   
	   
        <weight-threshold bone="XingLuna2h_1100">1</weight-threshold>
        <weight-threshold bone="XingLuna2h_1101">0.51</weight-threshold>
        <weight-threshold bone="XingLuna2h_1102">0.5</weight-threshold>
        <weight-threshold bone="XingLuna2h_1103">0.35</weight-threshold>
        <weight-threshold bone="XingLuna2h_1104">0.1</weight-threshold>


        <weight-threshold bone="XingLuna2h_1200">1</weight-threshold>
        <weight-threshold bone="XingLuna2h_1201">0.51</weight-threshold>
        <weight-threshold bone="XingLuna2h_1202">0.5</weight-threshold>
        <weight-threshold bone="XingLuna2h_1203">0.35</weight-threshold>
        <weight-threshold bone="XingLuna2h_1204">0.1</weight-threshold>


       

	</per-vertex-shape>
	
	
	
	<per-vertex-shape name="luna2h_1">
		<margin>0.05</margin>
		<shared>private</shared>
		<tag>Hair</tag>
		<no-collide-with-tag>Hair</no-collide-with-tag>	
		
		<no-collide-with-bone>NPC L Forearm [LLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Forearm [RLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist1 [LLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist1 [RLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist2 [LLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist2 [RLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC L Hand [LHnd]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Hand [RHnd]</no-collide-with-bone>
		<weight-threshold bone="NPC Head [Head]">1</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
	

       <weight-threshold bone="XingLuna2h_501">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_502">0.5</weight-threshold>
       <weight-threshold bone="XingLuna2h_503">0.35</weight-threshold>
       <weight-threshold bone="XingLuna2h_504">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_505">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_506">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_507">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_508">0.1</weight-threshold>


       <weight-threshold bone="XingLuna2h_601">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_602">0.5</weight-threshold>
       <weight-threshold bone="XingLuna2h_603">0.35</weight-threshold>
       <weight-threshold bone="XingLuna2h_604">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_605">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_606">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_607">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_608">0.1</weight-threshold>


	</per-vertex-shape>
	
       

<per-vertex-shape name="luna2h_2">
		<margin>0.05</margin>
		<shared>private</shared>
		<tag>Hair</tag>
		<no-collide-with-tag>Hair</no-collide-with-tag>	
		
		<no-collide-with-bone>NPC L Forearm [LLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Forearm [RLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist1 [LLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist1 [RLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist2 [LLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist2 [RLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC L Hand [LHnd]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Hand [RHnd]</no-collide-with-bone>
		<weight-threshold bone="NPC Head [Head]">1</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
	
       <weight-threshold bone="XingLuna2h_701">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_702">0.5</weight-threshold>
       <weight-threshold bone="XingLuna2h_703">0.35</weight-threshold>
       <weight-threshold bone="XingLuna2h_704">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_705">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_706">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_707">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_708">0.1</weight-threshold>


       <weight-threshold bone="XingLuna2h_801">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_802">0.5</weight-threshold>
       <weight-threshold bone="XingLuna2h_803">0.35</weight-threshold>
       <weight-threshold bone="XingLuna2h_804">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_805">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_806">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_807">0.1</weight-threshold>


       <weight-threshold bone="XingLuna2h_901">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_902">0.5</weight-threshold>
       <weight-threshold bone="XingLuna2h_903">0.35</weight-threshold>
       <weight-threshold bone="XingLuna2h_904">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_905">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_906">0.1</weight-threshold>


	</per-vertex-shape>
	
	<per-vertex-shape name="luna2h_3">
		<margin>0.05</margin>
		<shared>private</shared>
		<tag>Hair</tag>
		<no-collide-with-tag>Hair</no-collide-with-tag>	
		
		<no-collide-with-bone>NPC L Forearm [LLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Forearm [RLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist1 [LLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist1 [RLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist2 [LLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist2 [RLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC L Hand [LHnd]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Hand [RHnd]</no-collide-with-bone>
		<weight-threshold bone="NPC Head [Head]">1</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
	
	
       <weight-threshold bone="XingLuna2h_601">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_602">0.5</weight-threshold>
       <weight-threshold bone="XingLuna2h_603">0.35</weight-threshold>
       <weight-threshold bone="XingLuna2h_604">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_605">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_606">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_607">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_608">0.1</weight-threshold>


       <weight-threshold bone="XingLuna2h_701">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_702">0.5</weight-threshold>
       <weight-threshold bone="XingLuna2h_703">0.35</weight-threshold>
       <weight-threshold bone="XingLuna2h_704">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_705">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_706">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_707">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_708">0.1</weight-threshold>

	</per-vertex-shape>
	
	
	<per-vertex-shape name="luna2h_4">
		<margin>0.05</margin>
		<shared>private</shared>
		<tag>Hair</tag>
		<no-collide-with-tag>Hair</no-collide-with-tag>	
		
		<no-collide-with-bone>NPC L Forearm [LLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Forearm [RLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist1 [LLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist1 [RLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist2 [LLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist2 [RLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC L Hand [LHnd]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Hand [RHnd]</no-collide-with-bone>
		<weight-threshold bone="NPC Head [Head]">1</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>


       <weight-threshold bone="XingLuna2h_301">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_302">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_303">0.35</weight-threshold>
       <weight-threshold bone="XingLuna2h_304">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_305">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_306">0.1</weight-threshold>


       <weight-threshold bone="XingLuna2h_401">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_402">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_403">0.35</weight-threshold>
       <weight-threshold bone="XingLuna2h_404">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_405">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_406">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_407">0.1</weight-threshold>


	</per-vertex-shape>
	
	
	
	<per-vertex-shape name="luna2h_5">
		<margin>0.05</margin>
		<shared>private</shared>
		<tag>Hair</tag>
		<no-collide-with-tag>Hair</no-collide-with-tag>	
		
		<no-collide-with-bone>NPC L Forearm [LLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Forearm [RLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist1 [LLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist1 [RLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist2 [LLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist2 [RLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC L Hand [LHnd]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Hand [RHnd]</no-collide-with-bone>
		<weight-threshold bone="NPC Head [Head]">1</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
	

       <weight-threshold bone="XingLuna2h_801">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_802">0.5</weight-threshold>
       <weight-threshold bone="XingLuna2h_803">0.35</weight-threshold>
       <weight-threshold bone="XingLuna2h_804">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_805">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_806">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_807">0.1</weight-threshold>


       <weight-threshold bone="XingLuna2h_901">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_902">0.5</weight-threshold>
       <weight-threshold bone="XingLuna2h_903">0.35</weight-threshold>
       <weight-threshold bone="XingLuna2h_904">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_905">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_906">0.1</weight-threshold>


	</per-vertex-shape>
	
	
	<per-vertex-shape name="luna2h_6">
		<margin>0.05</margin>
		<shared>private</shared>
		<tag>Hair</tag>
		<no-collide-with-tag>Hair</no-collide-with-tag>	
		
		<no-collide-with-bone>NPC L Forearm [LLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Forearm [RLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist1 [LLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist1 [RLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist2 [LLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist2 [RLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC L Hand [LHnd]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Hand [RHnd]</no-collide-with-bone>
		<weight-threshold bone="NPC Head [Head]">1</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
	
	 
       <weight-threshold bone="XingLuna2h_301">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_302">0.5</weight-threshold>
       <weight-threshold bone="XingLuna2h_303">0.35</weight-threshold>
       <weight-threshold bone="XingLuna2h_304">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_305">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_306">0.1</weight-threshold>


       <weight-threshold bone="XingLuna2h_401">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_402">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_403">0.35</weight-threshold>
       <weight-threshold bone="XingLuna2h_404">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_405">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_406">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_407">0.1</weight-threshold>


       <weight-threshold bone="XingLuna2h_501">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_502">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_503">0.35</weight-threshold>
       <weight-threshold bone="XingLuna2h_504">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_505">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_506">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_507">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_508">0.1</weight-threshold>


	</per-vertex-shape>
	
	
	<per-vertex-shape name="luna2h_7">
		<margin>0.05</margin>
		<shared>private</shared>
		<tag>Hair</tag>
		<no-collide-with-tag>Hair</no-collide-with-tag>	
		
		<no-collide-with-bone>NPC L Forearm [LLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Forearm [RLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist1 [LLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist1 [RLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist2 [LLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist2 [RLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC L Hand [LHnd]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Hand [RHnd]</no-collide-with-bone>
		<weight-threshold bone="NPC Head [Head]">1</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>

       <weight-threshold bone="XingLuna2h_201">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_202">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_203">0.55</weight-threshold>

       <weight-threshold bone="XingLuna2h_301">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_302">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_303">0.35</weight-threshold>
       <weight-threshold bone="XingLuna2h_304">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_305">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_306">0.1</weight-threshold>


       <weight-threshold bone="XingLuna2h_401">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_402">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_403">0.35</weight-threshold>
       <weight-threshold bone="XingLuna2h_404">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_405">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_406">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_407">0.1</weight-threshold>


       <weight-threshold bone="XingLuna2h_501">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_502">0.5</weight-threshold>
       <weight-threshold bone="XingLuna2h_503">0.35</weight-threshold>
       <weight-threshold bone="XingLuna2h_504">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_505">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_506">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_507">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_508">0.1</weight-threshold>


	</per-vertex-shape>
	
	<per-vertex-shape name="luna2h_8">
		<margin>0.05</margin>
		<shared>private</shared>
		<tag>Hair</tag>
		<no-collide-with-tag>Hair</no-collide-with-tag>	
		
		<no-collide-with-bone>NPC L Forearm [LLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Forearm [RLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist1 [LLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist1 [RLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist2 [LLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist2 [RLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC L Hand [LHnd]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Hand [RHnd]</no-collide-with-bone>
		<weight-threshold bone="NPC Head [Head]">1</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
	
      <weight-threshold bone="XingLuna2h_1101">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_1102">0.5</weight-threshold>


       <weight-threshold bone="XingLuna2h_1201">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_1202">0.5</weight-threshold>
	</per-vertex-shape>
	
	
	<per-vertex-shape name="luna2h_L">
		<margin>0.1</margin>
		<shared>private</shared>
		<tag>Hair</tag>
		<no-collide-with-tag>Hair</no-collide-with-tag>	
		
		<no-collide-with-bone>NPC L Forearm [LLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Forearm [RLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist1 [LLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist1 [RLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist2 [LLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist2 [RLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC L Hand [LHnd]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Hand [RHnd]</no-collide-with-bone>
		<weight-threshold bone="NPC Head [Head]">1</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
	
	    <weight-threshold bone="XingLuna2h_000">0.75</weight-threshold>
		<weight-threshold bone="XingLuna2h_001">0.5</weight-threshold>
       <weight-threshold bone="XingLuna2h_002">0.5</weight-threshold>

       <weight-threshold bone="XingLuna2h_101">0.5</weight-threshold>
       <weight-threshold bone="XingLuna2h_102">0.5</weight-threshold>

       <weight-threshold bone="XingLuna2h_201">0.75</weight-threshold>
       <weight-threshold bone="XingLuna2h_202">0.5</weight-threshold>
       <weight-threshold bone="XingLuna2h_203">0.35</weight-threshold>

      
	</per-vertex-shape>
	
	
	<per-vertex-shape name="luna2h_R">
		<margin>0.05</margin>
		<shared>private</shared>
		<tag>Hair</tag>
		<no-collide-with-tag>Hair</no-collide-with-tag>	
		
		<no-collide-with-bone>NPC L Forearm [LLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Forearm [RLar]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist1 [LLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist1 [RLt1]</no-collide-with-bone>
		<no-collide-with-bone>NPC L ForearmTwist2 [LLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC R ForearmTwist2 [RLt2]</no-collide-with-bone>
		<no-collide-with-bone>NPC L Hand [LHnd]</no-collide-with-bone>
		<no-collide-with-bone>NPC R Hand [RHnd]</no-collide-with-bone>
		<weight-threshold bone="NPC Head [Head]">1</weight-threshold>
		<weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
	

       <weight-threshold bone="XingLuna2h_1001">1</weight-threshold>
       <weight-threshold bone="XingLuna2h_1002">1</weight-threshold>
       <weight-threshold bone="XingLuna2h_1003">0.3</weight-threshold>


       <weight-threshold bone="XingLuna2h_1101">1</weight-threshold>
       <weight-threshold bone="XingLuna2h_1102">0.3</weight-threshold>


       <weight-threshold bone="XingLuna2h_1201">0.1</weight-threshold>
       <weight-threshold bone="XingLuna2h_1202">0.5</weight-threshold>
	</per-vertex-shape>
	
	

</system>